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Old May 03, 2006, 05:29 PM // 17:29   #81
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Lol, people signing this are insane.

You want your rare farmed drops to be worth 100k+30ecto and are pissed that they are going to be worth 30k instead. Cry me a river. Prices were way too high, rares were way too rare, and getting a gold max damage chaos axe that ID's into a 17<50, 10/6 sundering, +18% vs. plants is lame lame lame.

I'd say it's time to seek something other than the accumulation of wealth through farming rares...as it should have always been.

Think the economy will be ruined?
No. Changing the drop rate so that everyone has a chance of finding their own rare weapons allows them to spend their gold where it should be spent, on skills and armor. A new player who just bought Factions has to spend over 150k just for skills and armor on EACH CHARACTER...and thats if they harvest their own materials and get collectors weapons. And you want to tell them to spend an additional 60-80k on a 20/20 sundering mod for their collector weapon in addition to this? +30-50k for a perfect vampyric mod? etc., etc., etc.? Give me a break. Only farmers or people who got lucky (like myself) have that kind of money unless they buy it on ebay. This will hopefully fix the currently horribly broken economy in this game and put a damper on farmers and grinders (though you can still grind/farm for that perfect rare-skinned weapon and FoW armor if you want to).

Think this will increase the number of bots?
No. Why would someone buy gold on ebay when the weapon they would like to buy is easier to find and only costs 20-30k? Oh sure, it will still happen, but much less than if they needed 100k+ecto to buy the weapon.

Think this will destroy Guild Wars?
No. Lol, NO! I look forward to actually finding a good axe I can use instead of having to go buy it or farm farm farm for it. Some of us don't want to have to buy weapons from other players. Some of us find it satisfying to to actually FIND the weapons we use. This makes that possible for us casual players without forcing us to become hardcore. Honestly, fixing drops to be like they are now is one of the few things I think they did right in Factions.

/notsigned and /laughed_at
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Old May 03, 2006, 06:03 PM // 18:03   #82
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I'm just happy that I have a half way decent chance at getting some max upgrades for my characters. I'm tired of using just 10% enchanting staff wrappings because I can't even find anything better, much less afford 20K. I recall, also, that I was one of the top 25% richest characters (GW released data about how much money characters had on them, and I had more than average.... I also play more than average, and I still don't have enough to buy basic-but-max equipment). It's been a pain getting enough +energy staff heads to go on all my staffs (I play alot of casters), whether it's +5 or not.

I support the less exclusive drops of max stat stuff. When the cool looking stuff drops, I still like it.

Just wish I could salvage the max upgrades more reliably.
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Old May 03, 2006, 06:10 PM // 18:10   #83
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Quote:
Originally Posted by Chris1986
Exactly what I mean. +30HP mods on purples? +28 on BLUES?

How could the market not plummet from this kind of stuff?
This stuff has always been in the game - my rangers uses a +28 HP blue bow that I got in the first two weeks of GW:P - 1 off max damge with a req of 9.

Look at stats not colors.

Last edited by Trin Storm; May 03, 2006 at 06:12 PM // 18:12..
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Old May 03, 2006, 06:21 PM // 18:21   #84
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I suggest making gold drops even MORE common, thus eliminating the entire silliness of prople having to use ectos as a form of currency because prices are so high.
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Old May 03, 2006, 06:23 PM // 18:23   #85
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/Not Signed

The point is skill vs grind and make vanity items (form/appearance over functionality) to spend tons of money on.
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Old May 03, 2006, 06:25 PM // 18:25   #86
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Quote:
Originally Posted by Stockholm
You can quote ANET as much as you want, but I know for a fact that there is petitions being sent to NC-SOFT to step in and put a stop to all this nerfing, by ppl from all over the world not just US and EU, that have put a lot of time in to this game and now see there hard earnd rewards gone, ppl have worked for what they have, yes a few made a killing on some economy changes (THANKS TO ANET). NO IT'S TIME FOR NC TO STEP IN AND MAKE SOME GROUND RULES. Other wise reset the whole economy to zero and take away all rare weapons and rare crafting materials in storages and let the game start over. And you would still end up on the short end off the stick Hunter, because you expect everything to be handed too you.
Please, do us a favor and leave Guild Wars. Right now. And take all the Elitists with you.

No one new is going to want to play this game, when they see they'll never be able to get the best equipment in the game.
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Old May 03, 2006, 06:25 PM // 18:25   #87
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I'm thrilled that the drop rate of perfect or near perfect mods has increased. I farm quite a bit and have a bit of gold stashed away but always thought it was unfair to penealize those that have real life activities that they must attend too before they could go farming. Those of you griping that your perfect weps and mods aren't worth what they used to be, remember one thing. This is a game and nobody knows you in real life for your riches in GW. Who cares if you have 500k or 1 mil in storage anyways? What the heck are you going to buy with that IN GAME gold? It's only a game...a very good one at that. Instead of farming for perfect gold weps now I can get a crafted wep and add 2 mods to it and it's just as good as the godly drops that you are crying about. Good job ANET. A level playing field is what GW needs and this a way of doing it.
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Old May 03, 2006, 06:26 PM // 18:26   #88
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I laugh at you people who spent millions on C1 weapons. You honestly didn't think your godly weapon would actually keep their value as future chapters get released did you?

I didn't see that many people crying about Fissure Armor being devalued, so I don't feel sorry for any of you.

If you play this game simply to collect rare and uber items worth millions of gold, perhaps this isn't the game for you. There is far more that GW offers, then simply a req 7 15>50 crystalline that you will probably never get.
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Old May 03, 2006, 06:31 PM // 18:31   #89
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/not signed
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Old May 03, 2006, 06:34 PM // 18:34   #90
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/not signed

not bothered about the ecomony
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Old May 03, 2006, 06:47 PM // 18:47   #91
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Quote:
Originally Posted by Stockholm
You can quote ANET as much as you want, but I know for a fact that there is petitions being sent to NC-SOFT to step in and put a stop to all this nerfing, by ppl from all over the world not just US and EU, that have put a lot of time in to this game and now see there hard earnd rewards gone, ppl have worked for what they have, yes a few made a killing on some economy changes (THANKS TO ANET). NO IT'S TIME FOR NC TO STEP IN AND MAKE SOME GROUND RULES. Other wise reset the whole economy to zero and take away all rare weapons and rare crafting materials in storages and let the game start over. And you would still end up on the short end off the stick Hunter, because you expect everything to be handed too you.
Your reward isn't gone - you still got whatever it is you bought.

Sort of like the stock market - "People can and do lose money" Sucks - but it happens.

I don't expect anything handed to me. I occasionally buy materials - but otherwise every weapon and rune I use I have found or been given by a guildie. - No item in this game has value beyond 1.5K - everything else is vanity. Welcome to an econmy less. Supplies changes, better thigns are produced and the value of exisitng items goes down. If you bought some insanely priced trinket these things happen and you always must deal with that possiblity.
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Old May 03, 2006, 06:54 PM // 18:54   #92
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Quote:
Originally Posted by Jessyi
If you think that statement is retarded, that's because it is. Easily obtainable perfect weapons have always been available, but rares with rare-skins have always been there for collectors and treasure hunters that want something to show for thier grind.
See, here's something you can help me with Jessyi. I've been looking at the retail box for Prophecies. No where does it say "Come play this game to farm, and sell items." Really, it doesn't. And if you see somewhere where it does, please let me know.

What I see on the box are things like these.

Combat.
Skills.
Storyline.
Hall of Heros.

So, let's just for some crazy reason say that this is what ANet is trying to emphasize. Hold your tomatoes people, I know this "logic" thing is heretical, but just wait. And we know their mission statement of "The only differences between players is individual skill, not the amount of time they play."

So then for some crazy reason let's say that ANet decided to work the game so that the players only have those differences. I know, it's insane, but bare with me here!

So you're no longer a "better" player because you can farm, something that was never a core value of the game. You might be broke, but... like I said, show me where on the retail box it says "amass wealth."

Quote:
There's absolutely no friggin' reason that should be changed.
Please see the above. I know such blasphemous things sound insane, but give it a chance.

Quote:
Casual players who don't farm always could have the best
How many casual players who don't farm do you know that had Superior Vigor and/or Superior Absorption? Anybody? How many casual players could have a 15^50, 10/10 Sundering, +30 Health whatever? Should I drop a pin here, or can we just assume that the noise of crickets is enough?

Quote:
and hard-core farmers and grinders could ALSO have the best, but LOOK the best too.
And you still have your FoW Armor, your Crystalline swords, etc. It's just now that there are less "game effect" expensive items. If you want to collect all the "super-rare, leet, I'm so kewl cause I farm lots" items you can... but now they're called skins. The only difference between "attainable by all" and "attainable by the wealthy and farms" are astetic items. Which is how it should be when your mission statement is "All players equal, divided by individual skill."

Quote:
Now ANet has just handed over the rewards of those who earned them to those who haven't.
The "rewards" of this game aren't the items. Take a peak at the retail box and its main points of the game.

Quote:
Wow. Most excellent. I think life should be like that...I don't want to work for something...it should just be handed to me. It'd be like welfare, except you can ask for a million dollars and you'd actually get it. Then everyone would be millionares and money would be worth nothing. Get the picture?
Straw. Man.

You still have to work for your items. No one hands you a +30 Health mod, or a 20/20 Sundering Mod, etc. You still have to go out and find them. It's just now, you don't have delude yourself into think that Guild Wars is only about farming.

Quote:
Nobody, save the ignorant or the just plain stupid can claim this was ever a balance issue.
I think you mixed up my whom was the ignorant. See my reference to "How many causal players do you know with..."


Quote:
As far as items go, balance always existed in terms of gameplay mathematics between the farmers, the casual players, and the PvPers.
See my reference... again.

Quote:
It's almost a miracle anyways that any kind of economy existed in the game, being as that an item worth 1K is just as useful as an item worth a million.
If you have something that someone else wants and they don't want to spedn the time (however long) to find it, there will be an economy.

Look at running. Anybody can beat a mission, anybody really can beat the game (more or less.) So why do people pay a lot of gold for running? It must be a MIRACLE someone call The Pope Patrol cause the second coming has been found in GWs! Or maybe, people just don't want to spend the time doing it, and they're willing to pay for it. Hence... economy.


Quote:
What drives it all? People want to work for this leet stuff. They want the best, even if it takes a hell of a lot of time to get it.
You still have your FoW Armor and Rare Skins. There you go.

Quote:
That measuring stick ought to be preserved, and if all of you who either don't want to, or don't have the time to play that way - too bad! ANet provided the casual players with alternatives - collectors and weapon crafters.
Not only do you seem to prefer Straw Man Arguements, but blatant hippocracy.

You sit there and say "this is how it should be, too bad if you don't like it!" when at the same time you are complaining that ANet made something a certain way and you don't like it. You do read what you write yes? Or have the monkeys stopped taking their caffeine pills and started slumping on the job?

Quote:
Why should they practically be handed the rewards that others worked hundreds of hours to get?
Maybe because the point of the game was never to amass items and wealth, but the storyline, HoH, skills and combat.

Quote:
just hope I didn't miss anything.
Th_ P _ _ nt. Would you like to buy a vowel? I'll give you a hint, it's "e, o, i" in that order.

Seriously... is it so hard to understand that the point of GW was never to amass a wealth of super-rare-godly-leet items and wealth?

YOU made that YOUR goal in the game. ANet and your goals are different, when they persue theirs, chances are, it's not going to be yours.

---

Here is an analogy to your main idea.

For any of those that played Final Fantasy 8, do you remember the little card game that you could play? You could trade with other NPCs, find cards as rare drops, etc.

Now imagine that the creators changed FF8 so that they diminished or completely wrote out the card game. How much of the theme of that game did they just alter? My guess is less than 0.1%.

That is how I (and I assume many others) view your desire to make anything "good" ultra rare. To us, farming is NOT the goal of the game. We're here for the story, the combat, etc. So frankly, I (and many others it seems) couldn't care what state the economy is in.

And just so you know, as long as there is a "trade" feature, there WILL be an economy. It's a basic human observation.

And since I haven't said it before:

/not-signed

Last edited by Does-it-Matter; May 03, 2006 at 06:57 PM // 18:57..
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Old May 03, 2006, 07:10 PM // 19:10   #93
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/NOT SIGNED.

they nerf drops big time and they complain.
they make drops better and instead of thanks they yell louder.

the only ones who will actually be hurt are gold/item farmers for ebay as many more people will be able to get the stuff they want at a price they can afford without ebay
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Old May 03, 2006, 07:11 PM // 19:11   #94
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I don't have a single weapon I did not find myself, I don't buy weapons, but I do sell some that my charr's don't need. It's a thrill when you get a drop and it could be that nice weapon that is so rare that ppl pay ??? + ?? ectos for it. But that thrill is now gone because more and more of the rare weapons and runes are dropping, so yes perhaps it is time too leave GW too all the "I WANT IT ALL FROM THE START, I'M TOO LAZY TO WORK FOR IT".
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Old May 03, 2006, 07:16 PM // 19:16   #95
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Personally, I think the increased drop rate is encouraging. It gives those that never see a great item a chance at bringing something home that's actually decent. But by the same token, I don't think that max mods should be available on purples. It's a good move by ANet to increase the drop rate, and hopefully bring down some of the prices. ANet has been geared towards equality and prices that are rediculously high aren't going to help the low man. I'm not saying that there should be equality among all weapons, though. That makes no sense, and like it has been said, kills the market. In my opinion a slightly increased drop rate is by no means out of the question, but an increase to the mods that are found is indeed questionable. More Golds will help the small guy without hurting the big guys, but more max mods can very well disrupt things.

/signed, but only partially. Both sides have good arguements, and a little bit of tweaking would produce, what I think, are positive results.
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Old May 03, 2006, 07:18 PM // 19:18   #96
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The only concern i have regarding this matter is that..what will happen to weaker mods if the perfect ones are so common?

Seems that anything lesser than perfect will simply be valued as trash if good rare drops are made so common.

Its not that I'm complaining about this but I feel weaker mods will be made even more worthless if this is the case (in other words, redundant). An extreme example:

+15^50 supposedly rare sword - 10k and +14^50 same sword - 1k, anything weaker will be trash =/

Now as for the common items...their value? 1g?

Last edited by Nightwish; May 03, 2006 at 07:22 PM // 19:22..
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Old May 03, 2006, 07:22 PM // 19:22   #97
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Quote:
Originally Posted by Nightwish
The only concern i have regarding this matter is that..what will happen to weaker mods if the perfect ones are so common?

Seems that anything lesser than perfect will simply be valued as trash if good rare drops are made so common.

Its not that I'm complaining about this but I feel weaker mods will be made even more worthless if this is the case (in other words, redundant).
But if you want to be in PvP with your PvE chracter, PvP start with perfect items and this helps greatly to unlock perfect mods for PvP quicker.
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Old May 03, 2006, 07:23 PM // 19:23   #98
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Quote:
Originally Posted by Does-it-Matter
Quote:
Originally Posted by jessyi
just hope I didn't miss anything.
Th_ P _ _ nt. Would you like to buy a vowel? I'll give you a hint, it's "e, o, i" in that order.
That was the funniest thing I've read in a long time.

Awesome post!
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Old May 03, 2006, 07:27 PM // 19:27   #99
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Quote:
Originally Posted by Nightwish
The only concern i have regarding this matter is that..what will happen to weaker mods if the perfect ones are so common?
Same thing as Major Runes: they'll be next to worthless.

But, they shouldn't be removed from the game, because it's something to have until you get the better item. (Actually, they'll be better than Major Runes, because people can use a weaker mod without penalty...)
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Old May 03, 2006, 07:43 PM // 19:43   #100
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Quote:
Originally Posted by Stockholm
But that thrill is now gone because more and more of the rare weapons and runes are dropping".
from that post you were not here early before the Riverside major drop nerf.

a quote (typical) of the posts after the nerf.

Quote:
Riverside was obviously the most well known and the one I hit first. I was one of the lucky ones that made it there in time to get ahead of the game.. I understand why they nerfed those giants since you could get like 50 runes an hour if you knew what you were doing... But since then I have bounced from farming spot to farming spot only to have them closed within a couple of days at best.
some people thought 5k was high price
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